#93: JUICINESS

 

Posted 10/27/2021

Second order motion, haptic feedback, impeccable Nintendo polish, and more!

Join Anthony & Skylar as they discuss what makes games "juicy", inspired by insights from Jesse Schell in his book, "The Art of Game Design: A Book of Lenses".

Previous
Previous

#94: DR. JESSIE THOMAS - THE BRILLIANT XBOX UR CHIEFTESS

Next
Next

#92: SLEEPOVERS